Speakers: Angela Smith, Katrina Archer, Anna Kashina, Erich Werner
Virtual reality is set to explode onto the gaming scene as is the conventional media industry in general. Writing science fiction often entails a vivid mental vision of characters engaged in a moving, very real, all-enveloping environment. So, how will this meeting of the imagination and high-tech living dreamscapes happen? Will novels step up from book, e-book, audiobook, to VR book? How can authors get their hands on (hands in!) VR products and the tech industry's vision of the future might enlighten us all as to what to expect in our writing lifetime?
This panel is online.